Strathmore University through @iBizAfrica has partnered with Wadhwani Foundation to build a vibrant startup ecosystem in Strathmore University. Wadhwani Foundation is the brain child of Romesh Wadhwani, American billionaire of Indian decent who made his wealth through an empire of data, technology, healthcare and analytics companies.
Through this partnership, @iBizAfrica will run the most upto date curriculum and practicum that merges theory with practice. The curriculum has been developed to enable any student in campus regardless of the course of study move from self-discovery and ideation to launching and growing a startup in campus. Students taking part in the program will also join groups and form an e-cell, a student-lead club focusing on the practical aspects of entrepreneurship.
The program is free for all Strathmore students to signup and start on a path to becoming an entrepreneur in Strathmore University. The program is expected to enhance Strathmore University’s student experience and at the same time become a launch pad for student-lead companies in the University.
The program will run every Monday, Tuesday and Friday from 5:30 to 8:30 pm at @iLabAfrica (Kifaru Room). Interested students can find out more on how to benefit from this initiative by contacting @iBizAfrica via mail on email@example.com or get in touch with Esther on firstname.lastname@example.org
Read more about Rornesh Wadhwani and Wadhwani Foundation here
IBM is launching Master the Mainframe contest to universities between April 1st and May 29th 2015.
Master the Mainframe is an exciting opportunity for students to gain real-world experience using enterprise computing skills. Hosted at high schools, colleges and universities all over the world, this unique mainframe computing contest is designed to equip students with mainframe
knowledge, and challenge their skills in a hands-on coding experience.
To compete in the Master the Mainframe contest, no experience with mainframes is necessary. In fact, the contest is designed for students with little or no mainframe experience. Students just need to bring drive and competitive spirit, and they will be ready to compete.
IBM is offering a number of prizes to students at the different stages of the contest:
– Bluetooth headsets, speakers and
– Smart phones
– All paid expense trips to IBM MEA HQ in Dubai and IBM USA
– Career edge and visibility to IBM mainframe clients across key industries
- Students can register on this link
- For more inquireis please send an email here
- Please find here few slides explaining the contest:
Remember to share this information with your friends
Strathmore University, Kenya and the University of Waterloo, Canada have partnered to bring you the 2014 Mobile Technology Student competition. The theme for this 1st inaugural competition is:
To address agricultural issues in sub-Saharan Africa using mobile and social networking technologies
Here are a list of topics you can focus on but your ideas are NOT limited to:-
- Food safety
- Food traceability
- Food supply sustainability
- Agriculture waste management
- Value of social networks in improving any of all aspects of the agriculture value chain
- Technology as an enabler for food tracking
Teams are encouraged to think broadly on the above or related topics.
1st Prize: The winning team will win a fully paid trip to Waterloo, Ontario Canada to give the winning team the opportunity of observing the Waterloo eco-system of venture creation and to meet individuals and groups that can further assist in developing their idea (subject to visa issuance) A complete agenda of this visit will be made available in February 2015.
2nd Prize: One team will be offered a chance to participate in the highly competitive Enterprise Development Program offered by the Strathmore Enterprise Development Centre. This training package is worth Kshs 480,000. Team members will have the chance of meeting seasoned entrepreneurs and trainers which will enable the team to practically implement their business model and grow their enterprise.
Other Prizes: Five teams will have a chance to work at the @iLabAfrica incubator at Strathmore University from February 5, 2015 – April 3, 2015.
Who can participate?
1. We are inviting teams of Kenyans to bring their technical skills and innovative thinking to solve a real-world problem.
2. The competition is open to teams of maximum four students from Kenyan Universities to submit their registration form and brief description of the agricultural problem they believe can be alleviated by a mobile-based solution.
What you need to know:-
1. Teams will be informed if they have been accepted into the competition challenge by January 13th , 2015.
2.Challenge officially begins on January 15, 2015 with the first of three rounds of video pitches administered by University of Waterloo’s Virtual Incubation Program.
Learn more about this exciting competition by clicking here. Share this information far and wide with your friends and those in your networks.
All the best!!
The final stage in preparing iLabAfrica to become the first Google certified digital advertising Academy in Africa, was finalised at Google’s HQ for Europe, Middle East and Africa in Dublin Ireland.
The team of 11 from Faculty of IT, School of Management and Commerce, Strathmore Business School and iLabAfrica were trained by dedicated and passionate experts from Google on AdWords and Google Analytics between 5th and 11th Dec. 2013. Adwords and Analytics are Google technologies for digital marketing and web tracking.
The five days training was conducted across four Google offices in Dublin. The training entailed hands-on Advanced Awords, Analytics, Conversion Tracking, YouTube and Google +.
The collaboration between Google and Strathmore University is expected to bare fruits when the first class for Digital Advertising kicks off early next quarter. The program will build capacity for qualified digital advertising personnel in Kenya by training students, professionals and corporate organizations in digital advertising.
The 2014 edition of Microsoft Imagine Cup 2014 has kicked off. Imagine Cup brings together students from all over the world and gives them a chance to create inspiring projects – no matter where they’re from.
This season Microsoft have three primary competitions: Games, Innovation, and World Citizenship.
World Citizenship: This category is most similar to past Imagine Cup contests which emphasized solving global problems in areas such as health, the environment, and human rights. Projects in this category are primarily judged based on the problem they’re addressing and the likely impact the project will have. This category tells the Imagine Cup social-good story.
Innovation: This category is not based on global problems at all. Instead Microsoft are looking for projects with a strong consumer appeal and a gee-whiz quality that will surprise and delight a broad audience. Projects in this category are primarily judged based on the creative innovation they offer. Projects in the Innovation category that attempt to address global problems do not receive any points for doing so; those projects really belong in World Citizenship and will probably not be competitive in Innovation. The Innovation category tells the Imagine Cup cutting-edge tech story.
Games: The global videogame market is now estimated at $66 billion dollars, and the number of schools with game programs or degrees has increased rapidly. The Games competition was the most popular Imagine Cup contest last year according to both student registrations and number of projects submitted to our Online Finals. Students are highly motivated to make games and with your help and support, they will do so on Microsoft platforms.
Global Online Challenges
Every year Imagine Cup offers a variety of global online challenges.
This year’s three challenges are designed to teach students about the software development lifecycle and get them started early on their projects for our three main competitions. Each challenge includes Games, Innovation, and World Citizenship categories and the top team in each category will win $3,000.
These challenges are completely optional for students. A team can do one, skip one, do them all, or skip them all, whatever. The challenges have no impact on the three core competitions. However, we expect that teams who participate in the challenges will end up with stronger projects for their chosen competition than teams who skip the challenges.
Pitch Video Challenge: Student teams create a five-minute video explaining their project.
Launch: September 13, 2013 – End: October 25, 2013
Project Blueprint Challenge: Student teams create a ten-page document presenting their project in detail.
Launch: October 29, 2013 – End: December 17, 2013
User Experience Challenge: Student teams create a set of user flows, wireframes, and a visual target for how their project will look, feel, and flow.
Launch: January 3, 2014 – End: February 21, 2014
Best of luck to Strathmore University entries.
Full terms and conditions, and competition details are available at http://www.imaginecup.com
Author: Antony Wainaina